LATEST NEWS

Blog Right Sidebar

img
Jul
23

Borderlands 3 Patch and Hotfixes: July 23, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on July 30). In this update, we focused on […]

img
Jul
14

CTE Update #001: 1030 Testing

⚠️ NOTICE ⚠️ These release notes are for the 1030 testing build, not to be confused with the actual (and upcoming) 1030 release. If you have been looking closely, you may have noticed a new app showing right underneath the […]

img
Jul
13

Update 1.7: Hotfix 5

We’ve released a hotfix for update 1.7 that addresses the following issues: Fixed an issue causing maps to load in with no class or faction options until players leave and rejoin the match Further reduced occurrences of having floating magazines […]

img
Jul
09

Borderlands 3 Hotfixes: July 9, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes address some reported concerns. We are still monitoring the feedback from the character changes around the previous […]

img
Jun
25

Out Now! Bounty of Blood

Bounty of Blood, the third campaign add-on for Borderlands 3, is available now! This release coincides with a free level cap increase that raises the maximum Vault Hunter level to 60. Vault Hunters, mount up! The Sheriff of Vestige on […]

img
Jun
25

Borderlands 3 Patch and Hotfixes: June 25, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on July 2). This patch adds support for the […]

img
Jun
16

Update 1.7: Nightfall Now Live!

Operation: Nightfall brings more than just the dark! We’re thrilled to announce that Operation: Nightfall free update is now live! Every map in the game, alongside the brand-new map Tideway, now has a night variant. This comes with the addition […]

img
Jun
03

INTEL UPDATE #006 – Bad News/Good News

Alright, everyone—we got some expectation management to do. As laid out in Intel Update #005, we’ve been struggling to get the new character rig (the skeleton) worked out and ready for the new animations and character assets, which were the […]