We are releasing a patch today with various fixes and improvements. This patch is focused more on fixing things rather than adding new content. However, we do have more content in the works, all of which will be free. You can view our development roadmap here to see the content we have planned over the next 6 months.
Full changelist below:
Fixed crash with spectator camera.
Fixed a cosmetic exploit which would allow a player to become invisible.
Fixed Bipods not properly deploying on sandbags.
Fixed a case where weapons could end up in a minute-long audio loop.
Fixed molotov rag fire particle not always being removed when the weapon is unequipped.
Insurgency: Sandstorm has just received even more free content in update 1.3, and new players are welcome to try the game during its Steam Free Weekend, 10am PST Thursday June 20th to 10am PST Monday June 24th. Today’s monster update includes a remake of the indoor-focused classic Insurgency map ‘Ministry’, new weapons, new weapon upgrades, a zombie-inspired game mode called Frenzy, and more!
YouTube™ Video: Insurgency: Sandstorm - Free Weekend On Steam
Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm. Today’s Community Update is about our new free content roadmap for 2019, which you can see above. While we have other things we hope to accomplish as well during this time frame, we wanted to take some time to share some of the highlights which we are confident we can deliver. We’ll go into detail section by section below. First though, it’s important to note that the order in which this content will come is still TBD. Some stuff will come a little at a time across multiple updates (new weapons and cosmetics) and others later on pending how well they do in playtesting (Frontline and Outpost game modes). It’s possible that some content may need to get...
We are releasing a patch today that addresses your feedback and fixes various issues on the Community Test Environment. If you haven't tried it yet, download the CTE right now and preview all the new content coming in update 1.3. It's in your Steam Library as "Insurgency: Sandstorm Community Test Environment".
Added Coop playlist for new Ministry map. Go to the Play menu and click “Ministry Coop” to play. This playlist includes:
Ministry Checkpoint Security
Ministry Checkpoint Insurgents
Ministry Hardcore Checkpoint Security
Ministry Hardcore Checkpoint Insurgents
Ministry Frenzy Checkpoint
Added Ministry Checkpoint and Ministry Hardcore Checkpoint to Local Play.
New Ingame Settings
Added a View Distance Quality setting to the settings menu under Video.
Added Hierarchical LOD Transition Method option to the Advanced...
Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm. Today’s Community Update is about our upcoming new map Ministry, which you can play right now in the Community Test Environment along with a new game mode, new weapons, new weapon optics, and more. Some of you might recognize this level as a classic from Insurgency 2014. Ministry was one of the most popular and iconic official Insurgency maps. It was (and still is today) the most played map for both Skirmish and Firefight modes, and the second most played map for co-op in Checkpoint mode. It was a favorite of our competitive Firefight players as well, always featured in tournaments and league play. Ministry stood out from other maps with its indoor room-clearing...
Hi everyone, today we released a third hotfix to address some issues that have been reported since the version 1.2 update. You can view the full change list below.
As always, community feedback helps us improve the game, so we ask anyone experiencing issues after today’s patch to leave constructive feedback on the official forums[forums.focus-home.com] or Steam forums detailing; hardware set-up, in-game settings, videos/images, and where possible, any reproduction steps.
Improved client-side forgiveness thresholds for hit detection.
Fixed an issue where pressing the Randomize button in the Appearance menu would not save your random roll on exiting.
Fixed a main menu crash caused by the Message of the Day if there was no response...