Update 1.6 is here with Mod Tools Public Release, a new map: Power Plant, new guns: ACE 52 and Tavor 7, full map support for Domination game mode, improvements to Insurgent fire support, improvements to gamepad support, and more!
Since our last major release, we’ve been focused on adding new content to the game. This can be seen in our new map, guns, and cosmetics. To really open the floodgates on content, we are pleased to announce that with 1.6, our mod tool support will be moving from private to public with the ability to now manage mod subscriptions in-game. In addition to this new content, we’ve spent a lot of time working to improve the new player experience as well as address concerns of the community.
Fixed a frequent crash encountered by certain players during the splash screen sequence or shortly after arriving at the main menu.
Fixed a potential server crash caused by the code that checks for spawn locations.
Fixed a potential server crash caused by the soundscape system if it encountered an invalidly set soundscape.
Fixed an issue where after firing an underbarrel grenade launcher, then reloading, should the player immediately resupply, equipping the grenade launcher again and firing it would not result in projectiles being shot.
Fixed an issue that would allow players to slide just as they landed from a jumping crouch which was not the intended behavior.
Fixed an issue where launchers could always get an additional +1 to ammo no matter their carrier level.
Fixed an issue that prevented the “Grounded” achievement from being obtainable when using a rocket launcher to destroy a helicopter.
Update 1.5 is here with performance improvements, changes to the matchmaking system, a new PvP game mode “Domination”, a player reporting system, gameplay adjustments, and more.
Thank you to everyone who shared their feedback with us since our last major update. We’ve made a bunch of improvements to the matchmaking system based on your input. In addition, we’ve further optimized the game and added a new Versus game mode, Domination. Although this mode was originally intended as a sample mode for modders, we decided to include it in 1.5 officially due to how well it performed during testing, its ability to function as a strong onboarding experience for new players, and to respond to the requests we frequently get to permanently reintroduce Team Deathmatch into the game. We’ve made a number of gameplay changes including adjustments to weapon sway and recoil, a slight sprint speed reduction, improved reliability of smoke grenades, and more advanced optional separation of vault...
We’re releasing a patch today that includes new limited time Halloween content, gameplay improvements, bug fixes, and more. As stated in our last patch earlier this month, we are still planning to make improvements to the playlist system. Stay tuned here for more, as we will be releasing our third State of Production post soon.
New Halloween Content
Limited time Co-op playlist: Task Force 666, Oct. 24th - Nov. 4th
We found an old VHS tape of some Australian indie horror film called “Task Force 666” in the basement of our new Calgary office.
We watched it. Turns out it was cursed.
Our team started getting sick and delirious. Lots of blood.