We’re releasing a patch today that includes new limited time Halloween content, gameplay improvements, bug fixes, and more. As stated in our last patch earlier this month, we are still planning to make improvements to the playlist system. Stay tuned here for more, as we will be releasing our third State of Production post soon.
New Halloween Content
Limited time Co-op playlist: Task Force 666, Oct. 24th - Nov. 4th
We found an old VHS tape of some Australian indie horror film called “Task Force 666” in the basement of our new Calgary office.
We watched it. Turns out it was cursed.
Our team started getting sick and delirious. Lots of blood.
Given feedback to update 1.4, we’ve decided to make some further changes to the playlist system. We’ve been listening closely to the community’s thoughts and opinions, and we are actively working to iterate on the system in a way that is healthy for the community and its playerbase. Please continue to share with us your feedback, and know that we will be making further changes as necessary as we did with this patch and the hotfixes before it.
It is important for us to understand our playerbase better and learn what experiences our players want the most. Do note that these experimental changes are not set in stone, and we will be closely listening to the community’s feedback. As mentioned earlier, we do welcome constructive feedback to these changes. We just made a new Suggestions/Feedback forum on Steam, and encourage the community to post feedback there. Please read the...
We are releasing a hotfix today that improves the playlist system, improves movement animations, fixes improper AI loadouts in Co-op, potentially fixes the Hillside Firefight West crash issue, and makes other changes.
We are aware of the current player population issues with Versus playlists Firefight and Skirmish. We are currently working to address this and we welcome your feedback and suggestions on the Steam forums, official forums, and Reddit.
See the full changelist below:
Fixed a rare case where a player could potentially spawn under the map if they initially idled after joining a Frontline or Push match and spawns were disabled...
Update 1.4 is here, bringing even more new game mode, level, weapon, and cosmetic content, all of it free for everyone who owns Insurgency: Sandstorm.
Experience a total overhaul to the Play menu with playlist based matchmaking, map and game mode voting, and limited time playlists that feature special game modes with a twist and new update content. Check out new tug-of-war inspired PvP mode Frontline which plays like a two way Push mode match. See our new snow map Hillside, a reimagining of the classic Insurgency map Sinjar with support for all game modes. Play Gunner in a more mobile role with the new Insurgent Galil and Security Galil SAR weapons. Equip new Security Shell jacket and Insurgent Winter jacket cosmetics for the Torso slot.
Today we’re patching our Community Test Environment (CTE) to test the content in the upcoming version 1.4 game update. You can try out update 1.4’s new snow map, new game mode, new weapons, new cosmetics, and a brand new playlist system right now on the CTE by going to your Steam Library and downloading “Insurgency: Sandstorm Community Test Environment”.
Please be aware that this is a developer test build of the game and you may encounter unexpected bugs or issues. Content shown in the CTE is not final and may or may not be implemented into the public version. There are no restrictions on recording, streaming, or discussing the CTE, however, it’s important to disclose that any footage or feedback is in relation to the test. The CTE will close at the end of the testing phase. Please see our blog or social media for details. Information on the CTE can be found...
We want your feedback on what you want to see happen in Insurgency: Sandstorm. Please take just 15 minutes to fill out our survey here[www.surveymonkey.com] and let us know what new content and changes you would like to see. Our ears and doors are open!
Questions include topics like:
New weapons (semi-automatic shotguns, grenade launchers, assault rifles)
Weapon sway and suppression
“Mutated” custom game modes (Bolt-actions Only, supply point gain by player score, drop live grenades on death, etc.)