We want your feedback on what you want to see happen in Insurgency: Sandstorm. Please take just 15 minutes to fill out our survey here[www.surveymonkey.com] and let us know what new content and changes you would like to see. Our ears and doors are open!
Questions include topics like:
New weapons (semi-automatic shotguns, grenade launchers, assault rifles)
Weapon sway and suppression
“Mutated” custom game modes (Bolt-actions Only, supply point gain by player score, drop live grenades on death, etc.)
Today we’re patching our Community Test Environment (CTE) to test the content in the upcoming version 1.4 game update. You can try out update 1.4’s new snow map, new game mode, new weapons, new cosmetics, and a brand new playlist system right now on the CTE by going to your Steam Library and downloading “Insurgency: Sandstorm Community Test Environment”.
Please be aware that this is a developer test build of the game and you may encounter unexpected bugs or issues. Content shown in the CTE is not final and may or may not be implemented into the public version. There are no restrictions on recording, streaming, or discussing the CTE, however, it’s important to disclose that any footage or feedback is in relation to the test. The CTE will close at the end of the...
Today we are releasing a hotfix to address several critical issues reported by the community, this includes a fix for occasional hit registration issues, players sinking through the floor, and players failing to animate in 3rd person.
We are also in the process of finalizing the next content update and will begin testing on the CTE soon.
Fixed hit registration issue caused by client bullet IDs being sent incorrectly to the server.
Fixed players appearing sink through the map for other players.
Fixed issue where player legs would not animate for other players.
Objective B on Firefight is no longer able to be captured from beneath the objective.
Combat goggles glass may be visible through smoke on certain settings.
If the same level is loaded twice in a row online, the default Soundscape stops working.
We are releasing a hotfix today to address frequent crashing reported by the community on first generation AMD Ryzen CPUs. If you are still experiencing crashing after this hotfix, please try the following:
Right click Insurgency: Sandstorm in your Steam library
Navigate to the “Local Files” tab
Select “Verify Integrity Of Game Files”
Reboot your PC once verification has been completed.
We have also been informed by some AMD users that the AMD 19.5.2 drivers do appear to be working for them. If you are still encountering issues and are an AMD user, you may try using this driver to run the game. Another option is to ensure your GPU drivers are fully updated to the latest version.
If you are still encountering any further crashing on this line of CPUs please be sure to inform us in the following...
We are releasing a patch today with various fixes and improvements. This patch is focused more on fixing things rather than adding new content. However, we do have more content in the works, all of which will be free. You can view our development roadmap here to see the content we have planned over the next 4 months.
Fixed an issue where VoIP input would be inaudible to other players and would only transmit a radio beep.
Fixed an issue where weapons and ragdolls would get stuck in door frames.
Fixed an issue where certain cosmetic items could be missing from the player’s third person mesh after team switching while wearing a gas mask.
Fixed an issue where if a player switched to a rocket launcher from a weapon that didn’t have a...
We are releasing a patch today with various fixes and improvements. This patch is focused more on fixing things rather than adding new content. However, we do have more content in the works, all of which will be free. You can view our development roadmap here to see the content we have planned over the next 6 months.
Full changelist below:
Fixed crash with spectator camera.
Fixed a cosmetic exploit which would allow a player to become invisible.
Fixed Bipods not properly deploying on sandbags.
Fixed a case where weapons could end up in a minute-long audio loop.
Fixed molotov rag fire particle not always being removed when the weapon is unequipped.