News & Updates

May 31 Hotfix

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Hi everyone, today we released a third hotfix to address some issues that have been reported since the version 1.2 update. You can view the full change list below.

As always, community feedback helps us improve the game, so we ask anyone experiencing issues after today’s patch to leave constructive feedback on the official forums[forums.focus-home.com] or Steam forums detailing; hardware set-up, in-game settings, videos/images, and where possible, any reproduction steps.

Critical Fixes
  • Improved client-side forgiveness thresholds for hit detection.
  • Fixed an issue where pressing the Randomize button in the Appearance menu would not save your random roll on exiting.
  • Fixed a main menu crash caused by the Message of the Day if there was no response...

Update 1.3 now live on the Community Test Environment!

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Hey everyone,

Today we’re launching a preview of our upcoming 1.3 update on our Community Test Environment. We invite you to try new map, game mode, weapons, weapon optics, community server XP gain, and more. Just go to your Steam Library and download the “Insurgency: Sandstorm Community Test Environment.”

The update includes a remastered version of one of our most popular maps from the original Insurgency, ‘Ministry’. Set mostly indoors, Ministry features more tight, CQB-focused combat than any of our other maps. Ministry will be availible for Firefight, Skirmish, Team Deathmatch, Checkpoint, and Hardcore Checkpoint game modes. Right now only Versus game modes are available, but Coop game modes will be added later...

Friday May 31st CTE update

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We will be testing our next game update, version 1.3, starting Friday May 31st on our Community Test Environment. On it you can try our new map Ministry, a new game mode, new weapons, new optics, and more. Stay tuned for more details, and until then, enjoy Ministry's interiors!





May 28th Hotfix

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Hi everyone, today we released a second hotfix to address some issues that have been reported since the version 1.2 update. You can view the full change list below.

As always, community feedback helps us improve the game, so we ask anyone experiencing issues after today’s patch to leave constructive feedback on the official forums[forums.focus-home.com] or Steam forums detailing; hardware set-up, in-game settings, videos/images, and where possible, any reproduction steps.

Critical Fixes
  • Fixed an issue where players could become stuck after spawning.
  • Fixed an issue with hit detection where bullet delta times were not as accurate as they should have been.
  • Fixed an issue where the first person cloth gloves were rendering inside scopes.
  • Fixed a loading screen crash.
Optimization
  • Fixed a server-side hitch / lag spike that was...

Version 1.2 Patch - Now Live

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Today we announce the release of patch version 1.2 for Insurgency: Sandstorm. This includes many changes from last weeks CTE, including a new map, new game mode, two new weapons, plus numerous bug fixes, changes, and optimizations. You can read some of the key highlights below or view the full changelog[newworldinteractive.com] on our website.

New Content
  • New map “Outskirts” playable in Firefight, Push, Checkpoint, Team Death Match, and Hardcore Checkpoint.
[newworldinteractive.com]...

HOTFIX: 21/05/19

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Hi all,

Today we have pushed a hotfix to address some of your feedback over the past few hours, our team will continue to be looking for feedback so please let us know if you encounter any new issues.

Stability
  • Fixed a crash caused by Wwise when exiting the game.

Bug Fixes
  • Fixed issue where the local profile would be saved before the key binding changes had been applied resulting in key bind changes not being applied properly.
  • Fixed an issue where restricted areas could show as visually incorrect on the tactical map.
  • Fixed an issue where Explosive Drones were not able to enter windows correctly.
  • Fixed an issue where pressing escape on the Customize screen would not return you to the previous menu.
  • Fixed an issue where Match Preferences text size would be incorrect if only one game mode was selected.

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