News & Updates

June 11th Community Test Environment Patch

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We are releasing a patch today that addresses your feedback and fixes various issues on the Community Test Environment. If you haven't tried it yet, download the CTE right now and preview all the new content coming in update 1.3. It's in your Steam Library as "Insurgency: Sandstorm Community Test Environment".

New Features
  • Added Coop playlist for new Ministry map. Go to the Play menu and click “Ministry Coop” to play. This playlist includes:
    • Ministry Checkpoint Security
    • Ministry Checkpoint Insurgents
    • Ministry Hardcore Checkpoint Security
    • Ministry Hardcore Checkpoint Insurgents
    • Ministry Frenzy Checkpoint
  • Added Ministry Checkpoint and Ministry Hardcore Checkpoint to Local Play.
  • New Ingame Settings
    • Added a View Distance Quality setting to the settings menu under Video.
    • Added Hierarchical LOD Transition Method option to the Advanced...

Community Update #3: New Map - Ministry

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Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm. Today’s Community Update is about our upcoming new map Ministry, which you can play right now in the Community Test Environment along with a new game mode, new weapons, new weapon optics, and more. Some of you might recognize this level as a classic from Insurgency 2014. Ministry was one of the most popular and iconic official Insurgency maps. It was (and still is today) the most played map for both Skirmish and Firefight modes, and the second most played map for co-op in Checkpoint mode. It was a favorite of our competitive Firefight players as well, always featured in tournaments and league play. Ministry stood out from other maps with its indoor room-clearing...

May 31 Hotfix

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Hi everyone, today we released a third hotfix to address some issues that have been reported since the version 1.2 update. You can view the full change list below.

As always, community feedback helps us improve the game, so we ask anyone experiencing issues after today’s patch to leave constructive feedback on the official forums[forums.focus-home.com] or Steam forums detailing; hardware set-up, in-game settings, videos/images, and where possible, any reproduction steps.

Critical Fixes
  • Improved client-side forgiveness thresholds for hit detection.
  • Fixed an issue where pressing the Randomize button in the Appearance menu would not save your random roll on exiting.
  • Fixed a main menu crash caused by the Message of the Day if there was no response...

Update 1.3 now live on the Community Test Environment!

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Hey everyone,

Today we’re launching a preview of our upcoming 1.3 update on our Community Test Environment. We invite you to try new map, game mode, weapons, weapon optics, community server XP gain, and more. Just go to your Steam Library and download the “Insurgency: Sandstorm Community Test Environment.”

The update includes a remastered version of one of our most popular maps from the original Insurgency, ‘Ministry’. Set mostly indoors, Ministry features more tight, CQB-focused combat than any of our other maps. Ministry will be availible for Firefight, Skirmish, Team Deathmatch, Checkpoint, and Hardcore Checkpoint game modes. Right now only Versus game modes are available, but Coop game modes will be added later...

Friday May 31st CTE update

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We will be testing our next game update, version 1.3, starting Friday May 31st on our Community Test Environment. On it you can try our new map Ministry, a new game mode, new weapons, new optics, and more. Stay tuned for more details, and until then, enjoy Ministry's interiors!





May 28th Hotfix

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Hi everyone, today we released a second hotfix to address some issues that have been reported since the version 1.2 update. You can view the full change list below.

As always, community feedback helps us improve the game, so we ask anyone experiencing issues after today’s patch to leave constructive feedback on the official forums[forums.focus-home.com] or Steam forums detailing; hardware set-up, in-game settings, videos/images, and where possible, any reproduction steps.

Critical Fixes
  • Fixed an issue where players could become stuck after spawning.
  • Fixed an issue with hit detection where bullet delta times were not as accurate as they should have been.
  • Fixed an issue where the first person cloth gloves were rendering inside scopes.
  • Fixed a loading screen crash.
Optimization
  • Fixed a server-side hitch / lag spike that was...

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