This Build Update details the first patch for GROUND BRANCH V1030, now live under your regular (non-CTE) game install.
ℹ️ What about CTE?
In case you are wondering: GROUND BRANCH CTE will not be used for a while, so if you need to free up some disk space, go ahead and uninstall it.
Patch 1030.1 is primarily a server/networking fix, but has several other smaller fixes and improvements. There are known/reported issues we have yet to get to, so expect another patch in a few weeks’ time and keep the reports coming.
We’re adding the full changelist at the end of the post for those curious about all the inner workings and under-the-hood changes. Here are the highlights:
In order to fix an issue with dedicated servers behaving erratically after being constantly on for some time, they will now shut down automatically after a set period:
Most hosting companies will take care of monitoring and restarting the server automatically once it has shut down. If your hosting server does not provide that capability or you are hosting a server on your own hardware, we include a simple script (DedicatedServer.bat) that does the same. it is located in the root directory of your dedicated server installation.
Fixed log spam for various blueprints, mainly relating to acoustic portals being opened/closed (details in the Changelist section).
???? Map cleanup is very reliant on user feedback. Thanks for all the reports!
When using the “Medium” setting, shadows would be rendered out of view way too close to the player; that should now be fixed.
This has been Build Update #026!
Thanks for taking the time to read the release notes for Patch 1030.1. We’ll keep tackling bugs and issues in version 1030 for a couple more patches still, so we’ll see you on the next update!